Dev Spotlight #3 – Lindsey Kurkiewicz – Day 4

Spotlight Series

This spotlight is a 5-part series. Learn all about Lindsey Kurkiewicz, her passion for video game artistry, and see her artistic vision for a video game unfold every day this week. If you have question’s you would like to ask Lindsey, speak to the EGL rep at your school. If your question is featured in Lindsey’s video on Friday, you’ll earn an official EGL Tee. TODAY IS THE LAST DAY TO SUBMIT QUESTIONS.

Day 4 –

We’ve talked a lot about the Cancers throughout the week, so, for the last day, I decided to switch it up. Today I’m going to share with you guys a blade from Erebus’s orc armies! A blade shape complete with the skulls of fallen enemies. The bead in the middle of the blade is used as a powerhouse, every time it claims a soul it grows in power.

Sadly it’s our last day together, but that’s why I saved this picture tutorial for today, to go out with a bang! We’re going to be going from sketch to completion so buckle in!

Step 1 | Silhouettes: First, I start off with some silhouettes. I create my silhouettes by laying down random shapes with a hard round brush and erasing pieces. When I find a shape I particularly like, I add little details to it (hilts, wraps, chunks of metal missing), making it more weapon-like.

Step 2 & 3 | Combine and Sketch: When I have a bunch of different silhouettes I like I combine them! Then using a chalk brush (or any brush that has texture to it) at 50% opacity, I begin sketching what I want the blade to look like! This stage is messy and imperfect, giving lots of opportunity for changes in design.

Step 4 | Line-work: The sketch is now done and I have an overall idea of what I want the blade to look like. Now, I’ll take a small hard, round brush and turn the Transfer box off in the brush presets window and start to trace over the sketch I made. I usually add little line worked nicks and dents to the weapon so I don’t have to play around with things like that in the color steps!

Step 5 | Color Blocking: This next step is where I decide what colors I like and give myself a base for shading and highlighting. At this point, I usually change my previous line work to a darker color so I can see better and use it as a guide.  I then, taking the same hard, round brush, lay in the colors I think work best together. For this weapon, I kept it warm and saturated.

Step 6 | Shadows and Highlights: Having my base done, I now start laying in my shadows. I use a soft, round brush with pen pressure ON.  It gives a smoother, blended feel. I experiment here with darker, saturated colors for shadows and when I like how those are looking, I imagine where a light source is coming from, go in, and add highlights. Blending and getting things to look more three-dimensional takes up a lot of time making this part is by far the longest.  There is a lot of trial and error, color changes, and frustration during this part, so I usually have to take multiple breaks and come back to it with a fresh set of eyes.

Step 7 | Detailing: Once you’ve finally got things looking the way you want them it’s time for detail! This is where you go back in and add those instant gratification highlights on the edge of the blade or the glow around the bead. Step eight is all about presentation, so I go back in and really clean the piece up and make it pop!

Make sure you submit your questions for me by 4pm EST today for a chance to win an official EGL Tee signed by me! I’m excited to answer your questions, and can’t wait to share more on my artistry process with you! Send your questions to submissions@elitegaminglive.com and include your name and the school you attend.

😉