- Crash Bandicoot – PS1 (pictured below)
- Final Fantasy VII – PS1
- Jak and Daxter – PS2
EGL: Hey Cameron! Thanks for the opportunity to interview you. We want to start off by asking about your background in gaming. Did you know at an early age you wanted to be a part of the development community? When did you ‘know?’
Cameron: The first console I ever had was a PS1 and at the time I just knew that I liked playing games, but it wasn’t what I wanted to do. I really liked the thought of cooking although I had never really cooked so for a little while it was all about becoming a chef. I discussed it with my mother around halfway through middle school and she had said that it’s really difficult to make a living as a chef and that sort of put me off. I would have to work long, hard hours as well as be extremely dedicated to be a successful chef. I then thought, “Well what am I good with and what do I like?” I came to the conclusion that I like computers and games so I would make video games. I kept that as my goal ever since!
EGL: There is no such thing as too many chefs! Talk about your academics. Did you excel in middle school and high school? How were you socially? Was university a breeze or was it challenging? In what ways?
When it came to my college classes for game related things, I always made an effort to do my best and get assignments done early so I could polish them.
EGL: Really cool. I spent some time playing Crash on the PS1. I always wondered why he was so orange. It was like Temple Run before Temple Run. What games have you developed in the past and what are you working on nowadays?
Cameron: The most difficult part of this game, and really any game I find, is setting up the project architecture in such a way that the way code is put together doesn’t hinder development of the game. Imagine trying to organize an office. You could throw the paper, pencils, notebooks, folders, etc. all in the same desk drawer and that’ll be perfectly fine. You can use the office and do what you’ll have to get done, but it might take a little longer to find those markers that you need because they are buried below all of the other junk you have in that drawer. What you could do is put the pencils, markers, and pens in their own separate drawer that is labeled writing utensils so that you and whoever else needs markers can easily find them. Creating that structure properly is so time consuming, but once it’s done correctly it feels super rewarding. What I love most about creating games is seeing my changes in the code translate to the game on the screen. Writing “transform.translate += 5.5f * Time.deltaTime;” and then seeing the character move feels really good. What I hate most is fixing a bug (something broken in the code like the character movement code not working with the world physics code) only to create more bugs in the process.
EGL: Explain your dream game if you had the budget to create anything you wanted!
Cameron: Well, I’ve had this idea on my mind for a while. Imagine the movie Osmosis Jones, but instead of a white blood cell you’d play as a humanoid nanobot injected into the organism’s body. As the player, you’ll be able to navigate the human body trying to eradicate viruses, pathogens, agents, bacteria, etc. with your various weapons. I’m also very passionate about the prison system not in the sense that I live and breath prisons, but that one of my biggest fears is to go to prison. Now I won’t ever do anything incriminating, but I’ve seen many documentaries about prisons and many of the people who were convicted of a crime were convicted because of a series of events that might not have been in their control. I’d like to create a prison simulator that would be fun, but also expose the serious problems with the prison system and just how horrendous it is to be in the, at least our, prison system.
EGL: What do you think about EliteGamingLIVE? Your perspective is important because you’re a full fledge developer. You are what we are trying to expose our community to as much as possible.
Cameron: I’m really disappointed I never had an opportunity like EliteGamingLIVE when I was younger! I think it’s a great door opener for people who find the game industry and all related aspects like E-Sports really appealing, but don’t know how to get started. If I had this kind of opportunity as a kid, then I might have been able to jump into the developmental side of the industry a bit quicker and that would have given me more time to learn new skills to better prepare me for right now. I really hope the direction that E-Sports is moving is towards becoming as popular as any other sport say baseball or football. I find this program extremely valuable because, I truly do believe it is moving in that direction and it’s providing kids an opportunity to jump in and be in the forefront of this phenomenon that is social gaming. What I love about it even more is that those kids that get a taste and decide they want more can start moving towards the developmental side and learn how the magic behind the tricks on the screen get created.
EGL: We appreciate your time and perspective Mr. Cintron. Keep the EGL community updated on what you’re creating next, and give us a shout anytime!
Cameron: My pleasure, thanks.